DAY 1

1. Introducing the workshop’s objectives to young people (60’ minutes-presentation)

§ Overview of the Bridge project

§ Background on Dementia

§ How to interact with PwD

§ Benefits of Serious Games

§ Developing Serious Games targeting to PwD

§ Instructions for the workshop

2. Handing the information sheets, signing the informed consent by the participant, collecting the demographic data (15’ minutes)

3. Creation of mixed 2 - 3 groups. Each group consist of 1 - 2 PwD, 1 health professional, 1 - 2 carer, 3 young volunteer, 1 game designer) (30’ minutes)

4. Interactions within these groups. Discussion about the preferable games of each participant. A questionnaire was used by the game designer, the groups were asked about their needs, games used in the past and present (30’ minutes)

5. Start playing (60’ minutes): Pazzel, taboo, jenga, animals-plants, cartoons

6. Break PwD are leaving (15’ minutes)

7. Registration and evaluation of the game ideas (30’ minutes)

8. Start creating new games (60’ minutes)

DAY 2

1. Explaining the rules of each game (15’ minutes)

2. Play the new games in groups, Observation (60’ minutes)

3. Break and Improvements of the games (30’ minutes)

4. Presentation of the game from each team (30’ minutes)

5. Give feedback (20’ minutes)

6. Answer a questionnaire (20’ minutes)

7. Conclusions and Farewell