Functions

Motivations by gamification

Score visualization

Users can increase their virtual money when others purchase their sightseeing plans that they created. This increases the users’ motivation to create plans and at the same time promotes their active involvement in the system.

Mission presentation

Users are induced to create sightseeing plans through missions prepared related to the sightseeing planning.

Social

Users can evaluate sightseeing plans created by other users with the “like” button that is implemented on the sightseeing planning and sharing system.