The framework of gamification

Specific element

Relevant literature

MDM Model

Mechanics

Behavioral identification documents, integrating system, badge, cup, ranking, grade, reputation score, team mission, time pressure, task mode, passing level mode, pictorial signal, virtual trade

Blohm and Leimeister (2013)

Dynamics

Explore, collect, compete, gain position, cooperate, and challenges

Motivation

Intelligence, curiosity, achievement, social cognition, and social exchange

DMC Model

Dynamics

Constraint, emotion, narration, development, relation

Werbach and Hunter (2015)

Mechanics

Challenge, chance, competition, cooperation, feedback, access to resources, reward, trade, round, winning state

Components

Achievement, avatars, badge, hit a ghost, collect, fight, content deblocking, grant, ranking list, grade, count, task, social atlas, team, virtual product

MDE Framework

Mechanics

Organization mechanics, rule mechanics, process mechanics

Robson et al. (2015)

Dynamics

The change in players’ behaviors (cooperation, competition, observation, participation, dropping out, and cheating)

Emotions

Positive emotion, passive emotion

SMAT Model

Storytelling

Focused thread, spiritual visualization, empathy, task situation, a guide to action

Hofacker et al. (2016)

Mechanics

Ranking lists, credits, progress charts, badges

Aesthetics

Visual signals, appearance

Technology

Medium, like broadband network, wireless network

Direct Visualization Elements

Scores, badges, ranking lists, progress charts, plots, visual signals, team members

Sailer et al. (2017)

Virtual Community Gamification Elements

Game credits, social credits, exchangeable credits, grades, ranking lists, exchanges, plots, virtual identities, collections

Scheiner et al. (2017)