S/N | Author(s) | Research Objectives | Population | Benefits Derived through authentic-based multimedia learning |
1 | | To incorporate web-based learning technology and multimedia content in higher education for students learning outcomes. | Higher distance education | -Improved students learning outcomes. -Social interaction among students and the instructors. |
2 | | Creating genuine environments for EFL language learning and teaching has a big impact on the widespread usage of technology in classroom instruction. | Higher education institution | Allows the visualization of simulated objects, and interaction with the learning environment |
3 | | Integrating of technology to enhance the authenticity of problems in the learning environment by providing students with realistic scientific tools. | Higher education institution | Make learning more engaging, interactive and collaborative |
4 | | To identify the determinants of students’ intention to use ICT tools in an authentic environment. | Polytechnic Institution | -Increased student motivation and engagement. -Supporting of creativity. -Promotion of collaborative learning. |
5 | | Incorporation of using multimedia tools as a good pedagogy, and good design for authentic experiences | Higher distance education | Allows students to develop a richer understanding of the target knowledge domain |
6 | | Integrating digital badges into existing higher education degrees for the transformation of learning environments to reflects mastery of authentic tasks. | Higher education institution | -It helps transform current degree programs to be more flexible and accessible. -Improved students learning outcomes |
7 | | To create application of scientific principles to design structures, machines to real-world problem and also to encourage meaningful reflection on authentic tasks. | Higher education institution | -Filling of knowledge gaps -Deepens the students’ knowledge and increases their motivation |
8 | | To investigate the benefits that teachers and learners get in using audio-visual aids in teaching and learning language, as well as to show that by using the appropriate video Material in an authentic environment. | Higher education institution | -Students get interested and engaged in activities, -Be more active, motivated and confident in their communicative language competence. |
9 | | To identify design elements of existing research dedicated to the application of Virtual reality in higher education. | Higher education institution | -Improved students learning outcomes. -Assimilation of knowledge |
10 | | To explore the effect of storytelling on knowledge retention and the views of students on the learning process with a variety of digital multimedia. | Higher education institution | It provides higher order thinking, technology usage, active for students. |
11 | | Integration of smart learning with advanced technologies to facilitate student learning and interaction | Higher education institution | -Improved students learning outcomes. -Increased interaction and collaboration |
12 | | To explore the acceptability of various benefits of e-book for educational contexts, as well as the possible benefits of incorporating e-books into real learning. | Higher education institution | Provide opportunities for students to construct their own knowledge through engaging in problem solving, higher-order thinking, and reflections in real-world contexts. |
13 | | To investigate the effect of mobile-assisted L2 vocabulary learning with the use of technologies in the learning environment. | Higher education | -Improved students learning outcomes. |
14 | | Development of new learning resources based on multimedia materials | Higher education institution | Acquisition of new knowledge |
15 | | To examine the impact of mobile devices on teaching and learning practices by the use of digital media. | Higher education, institution | Increased student motivation and engagement |
16 | | To provide authentic experience through class designs and gamification as a multimedia pedagogy to foster learning motivation | Higher education institution | Increased student motivation and engagement. |
17 | | To develop a deep sense of the nature of scientific visualization and modeling through authentic hands-on and mind-on activities. | Higher education | -Acquisition of new knowledge -Improved students learning outcomes. |
18 | | To create subjectively annotated video database, showing authentic distortions for deep learning purposes. | Higher education institution | Reflections in real-world contexts. |
19 | | Implementation of an integrated STEM learning with the use of a technology-enabled authentic learning environment | Higher education | -Increased interaction and collaboration -Provide opportunities for students to construct their own knowledge through engaging in problem solving -Increased student motivation and engagement |
20 | | To explore the appropriate classroom activities which assist language teaching and learning with innovative approaches in higher education. | Higher education institution | -Increasing learners’ academic attainment -Attracts students’ attention -Increased interaction |
21 | | To investigate the effects of assessment Aligned, Reflective on student performance within the learning context of mobile instruction | Higher education institution | Increased interaction and collaboration |
22 | | To implement effective use of pedagogical design principles with appropriate multimedia instructions to improve students’ higher retention rates. | Higher education | -Increasing social interactions and cooperation -Collaboration and higher-order thinking |
23 | | Designing authentic learning and how to design innovative and creative learning model assisted by smartphone applications. | Higher education institution | -Attracts students’ attention -Improved students learning outcomes -Provide opportunities for students to construct their own knowledge |
24 | | Integration of technology with the use of videos as a medium for teaching in the learning environment. | Higher education institution | Improved students learning outcomes. |
25 | | To explore the enhancement of technology in education through authentic learning | Technical higher education | -Acquisition of new knowledge -Reflections in real-world contexts. |
26 | | To identify the utilization of authentic materials in teaching ESP to enhance students learning achievement. | Higher education institution | -Students get interested and engaged in activities -Increased student motivation and engagement. |