No. | Technology Types | Betweeness Centrality | |
Derwent manual code | Meaning | ||
1 | W04-X02C | Video games | 0.21 |
2 | T01-J40 | Virtual reality system | 0.14 |
3 | W01-C01D3C | Portable; hand-held | 0.12 |
4 | U24-G03L | Measures to improve stability | 0.12 |
5 | T01-J10C5 | Store modeling data, animation and graphics packages | 0.11 |
6 | T01-J10A2 | Image memory management | 0.11 |
7 | U14-A07 | Reading/writing | 0.07 |
8 | W04-W07E1 | Video aspect | 0.06 |
9 | T01-S03 | Required software product | 0.06 |
10 | T01-J10C4 | Three-dimensional | 0.05 |