Year | 2015 | 2016 | 2017 | 2018 | 2019 | 2020 | |||||
Net revenues | 130,996,000 | 523,310,000 | 2,468,449,000 | 4,128,931,000 | 6,777,922,000 | 11,998,976,000 | |||||
Gross profit | −172,572,000 | −249,502,000 | 549,208,000 | 855,438,000 | 1,190,249,000 | 2,840,176,000 | |||||
Key Components of Results of Operations | Mobile games |
| 342,382,000 | 2,058,226,000 | 2,936,331,000 | 3,597,809,000 | 4,803,382,000 | ||||
65.4% | 83.4% | 71.1% | 53.1% | 40.0% | |||||||
Value-added services |
| 79,656,000 | 176,443,000 | 585,643,000 | 1,641,043,000 | 3,845,663,000 | |||||
15.2% | 7.1% | 14.2% | 24.2% | 32.0% | |||||||
Advertising |
| 60,727,000 | 159,160,000 | 463,490,000 | 817,016,000 | 1,842,772,000 | |||||
11.6% | 6.5% | 11.2% | 12.1% | 15.4% | |||||||
E-commerce and others |
| 40,545,000 | 74,620,000 | 143,467,000 | 722,054,000 | 1,507,159,000 | |||||
7.8% | 3.0% | 3.5% | 10.6% | 12.6% | |||||||
Monthly active user (in millions) |
|
|
| 87 | 117.5 | 185.8 | |||||
|
| Q1 | Q2 | Q1 | Q2 | Q1 | Q2 | Q1 | Q2 | ||
57.29 | 65.47 | 77.45 | 85.04 | 101.3 | 110.4 | 172.4 | 171.6 | ||||
Q3 | Q4 | Q3 | Q4 | Q3 | Q4 | Q3 | Q4 | ||||
73.93 | 71.75 | 92.74 | 92.76 | 127.9 | 130.3 | 197.2 | 202 | ||||
Average monthly paying users (in millions) |
|
| Q1 | Q2 | Q1 | Q2 | Q1 | Q2 | Q1 | Q2 | |
0.8536 | 1.0727 | 2.4725 | 2.9662 | 5.7 | 6.3 | 13.4 | 12.9 | ||||
Q3 | Q4 | Q3 | Q4 | Q3 | Q4 | Q3 | Q4 | ||||
1.174 | 1.1089 | 3.5402 | 4.4158 | 7.9 | 8.8 | 15 | 17.9 | ||||
Average monthly revenue per paying user |
|
| Q1 | Q2 | Q1 | Q2 | Q1 | Q2 | Q1 | Q2 | |
151.2 | 165.6 | 105.7 | 102.2 | 67.6 | 66.4 | 48.3 | 53.8 | ||||
Q3 | Q4 | Q3 | Q4 | Q3 | Q4 | Q3 | Q4 | ||||
182.7 | 201.7 | 86.0 | 69.0 | 58.1 | 54.5 | 50.1 | 44.2 | ||||
Average monthly paying users for mobile games (in millions) |
|
| Q1 | Q2 | Q1 | Q2 | Q1 | Q2 |
| ||
0.463 | 0.5858 | 0.8299 | 0.8174 | 1.0232 | 0.9713 | ||||||
Q3 | Q4 | Q3 | Q4 | Q3 | Q4 | ||||||
0.7436 | 0.6446 | 0.9139 | 0.8791 | 1.4606 | 1.256 |