Year

2015

2016

2017

2018

2019

2020

Net revenues

130,996,000

523,310,000

2,468,449,000

4,128,931,000

6,777,922,000

11,998,976,000

Gross profit

−172,572,000

−249,502,000

549,208,000

855,438,000

1,190,249,000

2,840,176,000

Key Components of Results of Operations

Mobile games

342,382,000

2,058,226,000

2,936,331,000

3,597,809,000

4,803,382,000

65.4%

83.4%

71.1%

53.1%

40.0%

Value-added services

79,656,000

176,443,000

585,643,000

1,641,043,000

3,845,663,000

15.2%

7.1%

14.2%

24.2%

32.0%

Advertising

60,727,000

159,160,000

463,490,000

817,016,000

1,842,772,000

11.6%

6.5%

11.2%

12.1%

15.4%

E-commerce and others

40,545,000

74,620,000

143,467,000

722,054,000

1,507,159,000

7.8%

3.0%

3.5%

10.6%

12.6%

Monthly active user

(in millions)

87

117.5

185.8

Q1

Q2

Q1

Q2

Q1

Q2

Q1

Q2

57.29

65.47

77.45

85.04

101.3

110.4

172.4

171.6

Q3

Q4

Q3

Q4

Q3

Q4

Q3

Q4

73.93

71.75

92.74

92.76

127.9

130.3

197.2

202

Average monthly paying users (in millions)

Q1

Q2

Q1

Q2

Q1

Q2

Q1

Q2

0.8536

1.0727

2.4725

2.9662

5.7

6.3

13.4

12.9

Q3

Q4

Q3

Q4

Q3

Q4

Q3

Q4

1.174

1.1089

3.5402

4.4158

7.9

8.8

15

17.9

Average monthly revenue per paying user

Q1

Q2

Q1

Q2

Q1

Q2

Q1

Q2

151.2

165.6

105.7

102.2

67.6

66.4

48.3

53.8

Q3

Q4

Q3

Q4

Q3

Q4

Q3

Q4

182.7

201.7

86.0

69.0

58.1

54.5

50.1

44.2

Average monthly paying users for mobile games (in millions)

Q1

Q2

Q1

Q2

Q1

Q2

0.463

0.5858

0.8299

0.8174

1.0232

0.9713

Q3

Q4

Q3

Q4

Q3

Q4

0.7436

0.6446

0.9139

0.8791

1.4606

1.256