Research gap | Sample research question | Rationale derived from the study |
Focus on the business games | ||
Utilitarian value | Which entrepreneurial skills or tasks are well-suited for the business game learning approach? | Not all entrepreneurship skills can be best learned effectively using business games. |
Hedonic value | What hedonic factors contribute to improving learners' entrepreneurship learning experiences with business games? | Business games are games and are expected to be intrinsically fun by design. |
Task-technology fit | Which technologies best suit business games for learning different entrepreneurship skills? | Different devices (mobile, laptops, etc.) have different affordances that would provide different learning experiences. |
Task-technology fit | Which demographic factors determine the most effective business game learning device for entrepreneurship education? | People of different demographics (ages, genders, levels of education, etc.) learn and use technology differently. |
Focus on business and entrepreneurship education | ||
Entrepreneurship basics | How can online business games improve entrepreneurship education on entrepreneurship basics, mindset, and competencies? | Learners, especially the younger generations, highly appreciate online business games. |
Course intensity | How can business games provide the course intensity needed to stimulate the creation of successful new ventures over a given period? | The intensity of entrepreneurship courses may affect the success of new ventures launched after an entrepreneurship course. |
Knowledge sharing and collaboration | How can business games help educate students on knowledge sharing and collaboration in entrepreneurial ecosystems? | Knowledge-sharing and collaboration behaviors affect entrepreneurial ecosystems. |
Gender identity | How can business games help to address biases related to gender identity in modern-day entrepreneurship education? | Gender roles in entrepreneurship education may influence learning dynamics, such as team performance and decision-making. |
Sustainability | How can business games help to integrate sustainable practices in entrepreneurship education effectively? | Integrating sustainability in entrepreneurial education is necessary for a socially responsible approach to entrepreneurship rather than solely profit-oriented. |
Learning theories | What could other learning theories contribute to understanding the role and effectiveness of business games in entrepreneurship education? | Entrepreneurship performance is shaped by the way an individual learns. |
Target population (individual level) | How can business games help to improve the quality of education and performance of learners who have not been to college (inclusiveness)? | Current research is too focused on college students' learning experiences, neglecting the significantly large population of entrepreneurs who have not attended college. |
Target population (country level) | What is the role of business games in entrepreneurship education in emerging economies? | Business game research is conspicuously absent in many emerging economies, especially in Africa and South America. |