| Playrooms | ||
| No | 200 (64.7%) | 135 (52.7%) |
| Yes | 109 (35.3%) | 121 (47.3%) |
| Schools | ||
| No | 304 (98.4%) | 247 (96.5%) |
| Yes | 5 (1.6%) | 9 (3.5%) |
| Internet use | ||
| No | 202 (65.4%) | 162 (63.3%) |
| Yes | 107 (34.6%) | 94 (36.7%) |
| Participation in competitions | ||
| No | 200 (64.7%) | 122 (47.7%) |
| Yes | 109 (35.3%) | 134 (52.3%) |
| Playing time per day | ||
| 1 - 3 h | 290 (93.9%) | 144 (56.3%) |
| 4 - 6 h | 18 (5.8%) | 77 (30.1%) |
| 7 - 9 h | 1 (0.3%) | 20 (7.8%) |
| ≥10 h | - | 15 (5.8%) |
| Weekly expenditure on video games (FCFA) | ||
| <1000 | 122 (39.5%) | 62 (24.2%) |
| [1000 - 2500[ | 171 (55.3%) | 134 (52.3%) |
| [2500 - 5000[ | 14 (4.5%) | 57 (22.3%) |
| ≥5000 | 2 (0.6%) | 3 (1.2%) |
| Parents playing video games | ||
| No | 174 (56.3%) | 131 (51.2%) |
| Yes | 135 (43.7%) | 125 (48.8%) |
| Friends who play video games | ||
| No | 174 (56.3%) | 131 (51.2%) |
| Yes | 135 (43.7%) | 125 (48.8%) |