Social gamers (n = 309) | Problematic gamers (n = 256) | |
Age (year) of video game debut | ||
[5 - 10[ | 105 (33.9%) | 97 (37.9%) |
[10 - 15[ | 170 (55.0%) | 143 (55.8%) |
[15 - 22[ | 34 (11.0%) | 16 (6.3%) |
Length of time playing (years) | ||
1 | 53 (17.2%) | 30 (11.7%) |
[2 - 5[ | 123 (39.8%) | 79 (30.9%) |
[5 - 10[ | 111 (35.9%) | 120 (46.9%) |
≥10 | 22 (7.1%) | 27 (10.5%) |
Video game motivations | ||
Leisure | 254 (82.2%) | 184 (71.9%) |
Passion | 42 (13.6%) | 60 (23.4%) |
Stress | 12 (3.9%) | 11 (4.3%) |
Other | 1 (0.3%) | 1 (0.4%) |
Starting classes | ||
Primary 3 | 46 (14.9%) | 46 (18.0%) |
Primary 4 | 27 (8.7%) | 28 (10.9%) |
Primary 5 | 42 (13.6%) | 30 (11.7%) |
Primary 6 | 50 (16.2%) | 48 (18.8%) |
Secondary 1 | 64 (20.7%) | 51 (19.9%) |
Secondary 2 | 29 (9.4%) | 23 (9.0%) |