Social gamers (n = 309)

Problematic gamers (n = 256)

Age (year) of video game debut

[5 - 10[

105 (33.9%)

97 (37.9%)

[10 - 15[

170 (55.0%)

143 (55.8%)

[15 - 22[

34 (11.0%)

16 (6.3%)

Length of time playing (years)

1

53 (17.2%)

30 (11.7%)

[2 - 5[

123 (39.8%)

79 (30.9%)

[5 - 10[

111 (35.9%)

120 (46.9%)

≥10

22 (7.1%)

27 (10.5%)

Video game motivations

Leisure

254 (82.2%)

184 (71.9%)

Passion

42 (13.6%)

60 (23.4%)

Stress

12 (3.9%)

11 (4.3%)

Other

1 (0.3%)

1 (0.4%)

Starting classes

Primary 3

46 (14.9%)

46 (18.0%)

Primary 4

27 (8.7%)

28 (10.9%)

Primary 5

42 (13.6%)

30 (11.7%)

Primary 6

50 (16.2%)

48 (18.8%)

Secondary 1

64 (20.7%)

51 (19.9%)

Secondary 2

29 (9.4%)

23 (9.0%)