Sample (N = 1030) | Social gamers (n = 309) | Problematic gamers (n = 256) | |
Age | |||
[8 - 13[ | 214 (20.8%) | 70 (22.6%) | 53 (20.7%) |
[13 - 18[ | 614 (59.6%) | 184 (59.6%) | 148 (57.8%) |
[18 - 28[ | 202 (19.6%) | 55 (17.8%) | 55 (21.5%) |
Gender | |||
Male | 486 (47.2%) | 194 (62.8%) | 189 (73.8%) |
Female | 544 (52.8%) | 115 (37.2%) | 67 (26.2%) |
Place of residence | |||
Urban | 799 (77.6%) | 243 (78.6%) | 196 (76.6%) |
Rural | 231 (22.4%) | 66 (21.4%) | 60 (23.4%) |
Monthly pocket money (FCFA) | |||
None | 115 (11.2%) | 23 (7.4%) | 44 (17.2%) |
<10,000 | 799 (77.6%) | 242 (78.3%) | 174 (68.0%) |
[10,000 - 20,000[ | 94 (9.1%) | 33 (10.7%) | 31 (12.1%) |
[20,000 - 90,000[ | 22 (2.1%) | 11 (3.6%) | 7 (2.7%) |
Current class | |||
Secondary 1 | 171 (16.6%) | 48 (15.5%) | 38 (14.8%) |
Secondary 2 | 186 (18.1%) | 61 (19.7%) | 39 (15.2%) |
Secondary 3 | 150 (14.6%) | 42 (13.6%) | 41 (16.0%) |
Secondary 4 | 160 (15.5%) | 53 (17.2%) | 27 (10.5%) |
Secondary 5 | 117 (11.4%) | 33 (10.7%) | 45 (17.6%) |
Secondary 6 | 150 (14.6%) | 46 (14.9%) | 44 (17.2%) |
Secondary 7 | 96 (9.3%) | 26 (8.4%) | 22 (8.6%) |
School attended | |||
Public | 527 (51.2%) | 140 (45.3%) | 122 (47.7%) |
Private | 503 (48.8%) | 169 (54.7%) | 134 (52.3%) |