Sample (N = 1030)

Social gamers (n = 309)

Problematic gamers (n = 256)

Age

[8 - 13[

214 (20.8%)

70 (22.6%)

53 (20.7%)

[13 - 18[

614 (59.6%)

184 (59.6%)

148 (57.8%)

[18 - 28[

202 (19.6%)

55 (17.8%)

55 (21.5%)

Gender

Male

486 (47.2%)

194 (62.8%)

189 (73.8%)

Female

544 (52.8%)

115 (37.2%)

67 (26.2%)

Place of residence

Urban

799 (77.6%)

243 (78.6%)

196 (76.6%)

Rural

231 (22.4%)

66 (21.4%)

60 (23.4%)

Monthly pocket money (FCFA)

None

115 (11.2%)

23 (7.4%)

44 (17.2%)

<10,000

799 (77.6%)

242 (78.3%)

174 (68.0%)

[10,000 - 20,000[

94 (9.1%)

33 (10.7%)

31 (12.1%)

[20,000 - 90,000[

22 (2.1%)

11 (3.6%)

7 (2.7%)

Current class

Secondary 1

171 (16.6%)

48 (15.5%)

38 (14.8%)

Secondary 2

186 (18.1%)

61 (19.7%)

39 (15.2%)

Secondary 3

150 (14.6%)

42 (13.6%)

41 (16.0%)

Secondary 4

160 (15.5%)

53 (17.2%)

27 (10.5%)

Secondary 5

117 (11.4%)

33 (10.7%)

45 (17.6%)

Secondary 6

150 (14.6%)

46 (14.9%)

44 (17.2%)

Secondary 7

96 (9.3%)

26 (8.4%)

22 (8.6%)

School attended

Public

527 (51.2%)

140 (45.3%)

122 (47.7%)

Private

503 (48.8%)

169 (54.7%)

134 (52.3%)