| flipped classroom | serious game |
Pedagogical criteria ・ Learning type ・ Expected benefits on the side of learners: motivation and satisfaction ・ Expected benefits on the side of the teacher: ・ Role of the learner ・ role of the teacher ・ Features | Interactive learning and collaborative -The Use of different forms of course materials is beneficial: re-meet the expectations of all students -Using Evalbox is useful for self-assessment by learners and to allow each student to follow his pace of learning (have an always available support) -Need a commitment on the part of the learners for the successful-face session (they must have completed the distance learning): Learning actor of his learning -Teacher can better target-face to face learning during the session -Change the role of the teacher (tutor, facilitator) -Estimated training a little difficult | Custom interactive learning and relevant -The contribution of the student is substantial in terms of motivation, satisfaction, better understanding, better conditions for learning and enthusiasm. -For the teacher, it allows him to innovate, raise the interest of learners and promote their learning. -Change the role of the learner becomes active and leading actor of his apprenticeship wearing the cap of a player seriously motivated and having the opportunity to train and evaluate themselves with a custom pattern in its capabilities and performance -The changing role of the teacher (designer and companion in the discovery phase of the game) -Playfulness training |
Technical criteria ・ Tools and platforms used for learning and for the evaluation ・ Technical problems | -Espace and Evalbox -Possibilities of technical problems -The non-appropriation of the tools used can be a problem learning hence the need for handling phase | -BD-GAME -Possibility of internet connection of technical problems since the game is hosted in the cloud. |
Organizational criteria ・ distribution presence/distance ・ Additional workload ・ Human resources in terms of roles and volume. | -Alternating between the face-to-face and computer-mediated learning can complete the training by reviewing the most difficult points and misunderstood by learners at home -The constitution of the team promotes collaborative work nevertheless its composition cannot be randomly (by affinity learners) | -Learning with BD-GAME is performed in and/or out of the classroom with or without the accompaniment of the teacher -The workload is tolerable -The training is flexible in terms of schedules selected -In tutorials and practical work, the vocation is done in groups of learners |