Name of variable | Symbol | Type | Value |
Cross diffusion | D-Cross diffusion | Binary variable | { to the disadvantage of, to the advantage of} |
Connection | C-Connection | Binary variable | { hard, easy} |
Theme | T-Themes | Integer variable | { } |
Emotion conveyed by information | E-Emotion | Binary variable | { negative, positive} |
Origin of information | O-Origin | Boolean variable | { no, yes} |
Resonance toward the theme | R-Resonance | Binary variable | { not friends, friends} |
User state | U-Users | Three-valued variable | { information node, diffusion node, seed node} |
Connection strength between nodes | S-Strength of connection | Binary variable | { weak, strong} |
User effect | I-Effect | Binary variable | { small, big} |
User preference | F-Preference | Binary variable | { disinterested, interested} |
User activity | A-Activity | Binary variable | { low, high} |
Limited user attention | L-Limited attention | Binary variable | { not attracted, attracted} |
Similarities between users | N-Near | Binary variable | { low, high} |
User behavior | B-Behavior | Binary variable | { forward, purchase, information node} |