variable

Variable definition

source

Perceived usefulness

Users perceive the convenience of third-party mobile payment, meet personal use requirements, improve work efficiency and quality of life

Chen and Qiu (2017) , Abrazhevich (2002)

Perceived ease of use

The user feels that it is easy to use and the operation process is simple and uncomplicated.

David (1989)

Social influence

People around the user are using third-party mobile payments to have a subtle influence on him, and the user wants to try it.

Ye & Hou (2011) , Venkatesh and David (2000)

Personal innovation

Users are easy to accept the emergence of a new thing, curious about new things.

Rakhi & Srivastavamala (2014) , Qiu and Li (2008)

Perceived value

After weighing the perceived gains and perceived gains and losses, the user chooses whether to accept and use the product and service for the maximum benefit.

Flint, Blocker, & Boutin Jr. (2011)