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| Does not include | Maybe includes | Slightly includes | Includes | Strongly includes |
1 | Goal | To serve as the goal of the game | ○ | ○ | ○ | ○ | ○ |
2 | Guidance | To guide players to perform certain actions | ○ | ○ | ○ | ○ | ○ |
3 | Feedback | To present positive or negative feedback | ○ | ○ | ○ | ○ | ○ |
4 | Extension | To encourage players to continue playing | ○ | ○ | ○ | ○ | ○ |
5 | Measurement | To measure abstract concepts | ○ | ○ | ○ | ○ | ○ |
6 | Differentiation | To differentiate individual players | ○ | ○ | ○ | ○ | ○ |
7 | Advertisement | To serve as an advertisement for prompting new players to join and old player to play again | ○ | ○ | ○ | ○ | ○ |
8 | Restriction | To restrict the actions of players within a certain range of values | ○ | ○ | ○ | ○ | ○ |
9 | Time | To restrict the actions of players with real time | ○ | ○ | ○ | ○ | ○ |
10 | Assistance | To can assist players to enter a new level | ○ | ○ | ○ | ○ | ○ |
11 | Plot | To influence the plot of the game | ○ | ○ | ○ | ○ | ○ |
12 | Achievement | To guide the setting of personal goals | ○ | ○ | ○ | ○ | ○ |
13 | Progress | To serve as a criteria for reaching another level or status | ○ | ○ | ○ | ○ | ○ |
14 | Status | As an expression of player status | ○ | ○ | ○ | ○ | ○ |
15 | Identity | As an expression of identity or prominence | ○ | ○ | ○ | ○ | ○ |
16 | Conversion | To enable conversion from one type of currency/points/entities to another | ○ | ○ | ○ | ○ | ○ |
17 | Sharing | To be shared with other players | ○ | ○ | ○ | ○ | ○ |
18 | Competition | To serve as a standard for competition among players | ○ | ○ | ○ | ○ | ○ |
19 | Control | To be controlled or distributed by players | ○ | ○ | ○ | ○ | ○ |
20 | Concealment | To be concealed and not easily seen or perceived by players | ○ | ○ | ○ | ○ | ○ |