| Disciplines | Sub-Disciplines | % Changes in Future | Emergent Need for Future Adjustment | New Disciplines |
| Engineering | Electrical | 90% | 4/5 | Bioengineering |
| Mechanical Civil | Silicone and Sand Industrialization | |||
|
| Smart City | |||
| Business | HR Finance Accounting Strategy Business | 75% | 3/5 | Entrepreneurship and Incubation of Technology Oriented Companies e-finance and e-banking |
| Science | Biomedical Sciences Biological Sciences | 95% | 4.5/5 | Distant Surgery Simulation and Training |
| Health Sciences | Optics | |||
| Pharmacology | Radiology (3D, 4D animation) | |||
| Organic Agriculture | ||||
| New Technology in Agriculture and Fish Culture | ||||
| Retinal Recognition | ||||
| Renewable Energy | ||||
| Solar Energy | ||||
| Water Sustainability and Desalination | ||||
| Technology | Robotics | 95% | 4.5/5 | Artificial Intelligence |
| Artificial Life Programming | ||||
| Network Security | ||||
| Technology Forensics | ||||
| ICT/E-Health/AI | ||||
| New Generation Networking and Cloud Computing | ||||
| New Technology in Architecture and Interior Design | ||||
| Mega Data Processing | ||||
| Computer Science | ||||
| Creative Technology | ||||
| Biotechnology | ||||
| Game Programming Production and Management | ||||
| Business Intelligence | ||||
| Digital Media and Game Development | ||||
| Materials Technology (including nanomaterials) |