Disciplines

Sub-Disciplines

% Changes in Future

Emergent Need for Future Adjustment

New Disciplines

Engineering

Electrical

90%

4/5

Bioengineering

Mechanical

Civil

Silicone and Sand Industrialization

Smart City

Business

HR

Finance

Accounting

Strategy

Business

75%

3/5

Entrepreneurship and Incubation of Technology Oriented Companies

e-finance and e-banking

Science

Biomedical Sciences

Biological Sciences

95%

4.5/5

Distant Surgery

Simulation and Training

Health Sciences

Optics

Pharmacology

Radiology (3D, 4D animation)

Organic Agriculture

New Technology in Agriculture and Fish Culture

Retinal Recognition

Renewable Energy

Solar Energy

Water Sustainability and Desalination

Technology

Robotics

95%

4.5/5

Artificial Intelligence

Artificial Life Programming

Network Security

Technology Forensics

ICT/E-Health/AI

New Generation Networking and Cloud Computing

New Technology in Architecture and Interior Design

Mega Data Processing

Computer Science

Creative Technology

Biotechnology

Game Programming Production and Management

Business Intelligence

Digital Media and Game Development

Materials Technology (including nanomaterials)