Lane 1: Home turf

Lane 2: Deployment

Lane 3: Battlefield

Resource-based, concentrated on defence, advantages if played early on. Can be “bolstered” for greater defence.

E.g. Play X cards in this lane to add X Pupper Points.

Event cards played to affect either right or left lane. Limited to one play per turn.

E.g. Bite/Bark increased for ←→ lane.

Expenditure-based, concentrated on attack, advantages if plays later on. Can be “bolstered” for greater offence. E.g. Play X cards in this lane, at the cost of X Pupper Points.