| Lane 1: Home turf |
Lane 2: Deployment |
Lane 3: Battlefield |
| Resource-based, concentrated on defence, advantages if played early on. Can be “bolstered” for greater defence. E.g. Play X cards in this lane to add X Pupper Points. |
Event cards played to affect either right or left lane. Limited to one play per turn. E.g. Bite/Bark increased for ←→ lane. |
Expenditure-based, concentrated on attack, advantages if plays later on. Can be “bolstered” for greater offence. E.g. Play X cards in this lane, at the cost of X Pupper Points. |