Lane 1: Home turf | Lane 2: Deployment | Lane 3: Battlefield |
Resource-based, concentrated on defence, advantages if played early on. Can be “bolstered” for greater defence. E.g. Play X cards in this lane to add X Pupper Points. | Event cards played to affect either right or left lane. Limited to one play per turn. E.g. Bite/Bark increased for ←→ lane. | Expenditure-based, concentrated on attack, advantages if plays later on. Can be “bolstered” for greater offence. E.g. Play X cards in this lane, at the cost of X Pupper Points. |