| Devices used to play video games | |
| Devices | Players |
| Home console | 66% |
| Handheld console | 32% |
| Computer | 50% |
| Smartphone | 65% |
| Tablet | 80% |
| Amount of time spent on video game sessions | |
| Hours per day | Players |
| <1 hour | 47% |
| 1 - 2 hours | 24% |
| 2 - 4 hours | 10% |
| >4 hours | 19% |
| Favoured online video game genre | |
| Video game genres | Players |
| Sandbox (e.g., Minecraft, Terraria) | 23% |
| Management (e.g., The Sims, Sim City) | 13% |
| Sport (e.g., FIFA, Pro Evolution Soccer) | 9% |
| Action-Adventure (e.g., Lego Star Wars: The Video Game, Assassin’s Creed) | 12% |
| Strategy (e.g., Clash Royale, Age of Empire) | 10% |
| Platform (e.g., Subway Surfers, Rayman Legends) | 5% |
| Casual (e.g., Angry Bird, Ruzzle) | 11% |
| Shooter (e.g., Call of Duty, Fortnite) | 10% |
| Racing (e.g., Forza Horizon, Mario Kart) | 7% |
| Fighting (e.g., Street Fighter, Tekken) | 0% |
| Dance games (e.g., Just Dance) | 0% |
| Board games (e.g., Monopoly Family Fun Pack, Pure Chess) | 0% |
| Party (e.g., Mario Party, Wii Party) | 0% |
| Role playing (e.g., Miitopia, Final Fantasy) | 0% |
| Social partners of video-gaming | |
| Social partners | Players |
| Alone | 36% |
| Brothers/sisters | 27% |
| Friends | 20% |
| Parents | 8% |
| Online friends | 4% |
| Relatives | 2% |