Criteria Identified by DSM-V | Definition of DSM-V | Resemblance to Gambling |
Tolerance | Either a need for markedly increased amounts of the substance to achieve intoxication or the desired effect or a markedly diminished effect with continued use of the same amount of the substance. | Becoming so accustomed to gambling experience that significantly more monetary incentive is required to obtain the same levels of satisfaction. |
Withdrawal | Either the characteristic withdrawal syndrome for the substance or that the substance is taken to relieve or avoid withdrawal symptoms. | Gamblers normally have a flashback of memories of their experiences and constantly remind themselves of the details of gambling. |
Hazardous use | Recurrent substance use in situations in which it is physically hazardous. | Be willing to participate in gambling activities in places that are not commonly regarded as safe. |
Social or interpersonal problems related to use | Continued use of a substance despite having persistent or recurrent social or interpersonal problems caused or exacerbated by the effects of the substance. | Significant issues arise both when gamblers neglect their roles in families or with friends and when are indebted after gambling losses. |
Neglect major roles to use | Recurrent use of the substance leads to failing to fulfill a major part or responsibility to obligations at work, home, or school. | Spending time and money on gambling activities can lead to an inability to perform major roles at work, home, or school. |
Use large amounts of longer | The substance is taken in larger quantities or even longer than intended. | More funds are put into gambling events; and more time is spent on related activities. |
Repeated attempts to quit or control the use | There is a persistent desire or unsuccessful effort to cut down or control substance use. | Interventions from other people or institutions might not be sufficient to stop gambling activities despite gamblers themselves carrying the same intention. |
Much time is spent using | A great deal of time is spent in activities necessary to obtain a substance, use the substance, or the ability to recover from its effects. | Gamblers spend their time intensively on obtaining funds for gambling and gambling activities. |
Physical or psychological problems related to the behavior/use | Substance use is continued despite knowledge of persistent or recurrent physical or psychological issues that are likely to have been caused or exacerbated by the substance. | Despite previous negative outcomes related to gambling, the behavior continues. |
Activities are given up to the behavior/use | Important social, occupational, or recreational activities are given up or reduced because of substance use. | It’s common for gamblers to reduce their involvement in various social, occupational, or recreational activities as they need to spend time looking for funds and on gambling activities. |