| Focus | Activities/Tasks |
Day 0 9/07 | Planning and preparing for the design sprint | · Select overarching challenge · Get a “decider” (or two) · Recruit design team · Schedule extra experts · Select facilitator · Block days on calendar · Identify design workshop location |
Day 1 9/28 | Identifying the core challenge and system leverage points | · Introductions to build cohesion · Overview of design sprint and questions · Set long-term goal · Systems mapping and leverage points · Ask the experts · Create guiding “How might we…” statements · Select target population · Initial concept posters for program Homework: talk to local youth about favorite games and activities; talk to local youth-serving professionals about program needs and organizational capacity |
Day 2 10/18 | Designing games for health | · Play and analyze existing games · Game design basics · Identify skill/content areas of focus · Creating educational game prototypes · Brainstorming educational games (crazy 8’s, storyboarding and concept posters) · Identifying and selecting key components (buy-a-feature) Homework: present concept posters and storyboards to youth for feedback on questions, concerns, likes/dislikes, and recommendations |
Day 3 10/19 | Refining and re-iterating program games | · Brainstorm and re-iterate compelling prototypes · Critique and re-iterate prototypes · Objectives, instructions, and functionality of games · Designing specific game components and features · Play-testing Homework: show prototypes to stakeholders for feedback |
Day 4 11/6 | Finalizing prototypes and soliciting user feedback (part 1) | · Finalize game components, functionalities and features, and program logistics · Decide on names for games and graphics theme · Create final prototypes · Develop questions and protocol for user-testing · Usability testing with local youth Homework: review feedback and use to modify games |
Day 5 11/8 | Finalizing prototypes and soliciting user feedback (part 2) | · Usability testing with adult community stakeholders · Review feedback from adults; compare to feedback from youth · Modify games using stakeholder feedback Homework: present revised games to youth for feedback; begin planning for feasibility testing |