Double diamond model | Discover | Define | Develop | Deliver |
Teaching unit | a. Situational imagination | b. Sketchbook | c. Media experimentation | d. Technical integration |
Imagination (Training) | Insight (Perception) | Creativity (Exploration) | Critical thinking (Cognition) | |
Frequency | 3 weeks | 2 weeks | 5 weeks | 6 weeks |
Description | 1. The possibility of diffusing the storyline. 2. Attach importance to peer experience exchange, and exchange stories as feedback. | 1. Make students understand that sketchbook is the most fundamental and effective way to collect information. | 1. The significance derived from participating in the experiment. 2. Understand the use of different creative techniques. | 1. Test the design of metalsmithing structure. 2. Attach importance to the dialogue and redefinition between the learner and the sender. |
Situational imagination Media experimentation Achievement presentation |