Environments

Description

Algorithms

3DBall: 3D Balance Ball

A balance-ball task, where the agent balances the ball on it’s head.

PPO & SAC

GridWorld

A multi-goal version of the grid-world task. Scene contains agent, goal, and obstacles. The agent must navigate the grid to the appropriate goal while avoiding the obstacles.

PPO & SAC

PushBlock

A platforming environment where the agent can push a block around.

Imitation & PPO & SAC

Wall Jump

A platforming environment where the agent can jump over a wall.

PPO & SAC

Crawler

A creature with 4 arms and 4 forearms.

Imitation & PPO & SAC

Worm

A worm with a head and 3 body segments.

PPO & SAC

Food Collector

A multi-agent environment where agents compete to collect food.

PPO & SAC

Hallway

Environment where the agent needs to find information in a room, remember it, and use it to move to the correct goal.

Imitation & PPO & SAC

Soccer Twos

Environment where four agents compete in a 2 vs. 2 toy soccer game.

MA-POCA

Strikers Vs. Goalie

Environment where two agents compete in a 2 vs. 1 soccer variant.

PPO & SAC

Walker

Physics-based Humanoid agents with 26 degrees of freedom. The agents must move its body toward the goal direction without falling.

PPO & SAC

Pyramids

Environment where the agent needs to press a button to spawn a pyramid, then navigate to the pyramid, knock it over, and move to the gold brick at the top.

Imitation & PPO & SAC

Match 3

Simple match-3 game. Matched pieces are removed, and remaining pieces drop down. New pieces are spawned randomly at the top, with a chance of being “special”.

PPO

Sorter

The Agent is in a circular room with numbered tiles placed randomly. The agent visits all the tiles in ascending order.

PPO

Cooperative Push Block

Similar to Push Block, the agents are in an area with blocks that need to be pushed into a goal.

MA-POCA

Dungeon Escape

Agents are trapped in a dungeon with a dragon, and must work together to escape. The goal is to unlock the dungeon door and leave.

MA-POCA