1) Design of games that aim to provide a variety of motor and sport-specific experiences (with small goals, goals over the line, goals with a certain number of passes, etc.).

2) Games that allow to vary the tactical complexity in relation to the skill level of the players (small, versus medium, versus large side games).

3) Games with the same tactical requirements of the real game (off-side, corner, etc.)

4) Games that emphasize particular tactical and technical elements of the game of soccer (numerical superiority/inferiority; playing areas associated with permitted or forbidden behaviors, etc.)