Paper | Methods used in study | Type of Application | year | country | subject | advantages | Game Mechanics |
[19] | questionnaire and static analysis | Gamified approach | 2014 | Spain | C-programming language | effectiveness and engagement | Points Badges |
[17] | survey students analysis | online student | 2014 | Malysia | introduction to programming | collaboration, reduced response times | Points Badges |
Traditional learning | Traditional learning | 2013 | Croatia | Software engineering | Good class attendance or voluntary tasks | points and leader boards |