Pattern
Technology | ARCS category | |||
Attention | Confidence | Relevance | Satisfaction | |
ARCS | 1. Awakening of consciousness 2. Inquiry arousal 3. Variation | 1. Goal-oriented 2. Motivation matching 3. Familiarity | 1. Study requirements 2. Chances of success 3. Personal Liability | 1. Intrinsic reinforcement 2. Extrinsic rewards 3. Fairness |
Gamification |
|
| 1. Rewards 2. Status 3. Competition | 1. Achievement 2. Self-expression 3. Altruism |