Adventure

The Forgotten World

English

Listening

Reading

3640 (M2002/F1638; 12-15)

Mixed-Method:

Experimental

Intervention:

Once a week for 40 - 45 minutes for 2 semesters

Pre-test

Post-tests

(the IPT 2004 Reading Test;

the MAC II Listening Test)

Post-game questionnaire

Teachers’ observations

(+) Lower-level English proficiency students had more gains in listening through gaming than students with traditional instructions (mean gain 9.03 points compared to 5.47 points) and reading (8.5 points compared to 5.7 points).

(−) No significant statistical differences in listening comprehension gains between the treatment group (mean gain = 5.97) and the control group (mean gain = 4.80) as well as in reading (7.92 compared to 6.85).

Green et al. (2011)

Food Force

Japanese

Vocabulary

20 (M9/F11; 20.7; intermediate non-gamers)

Mixed-Method

Intervention:

Five 50-minute sessions

Pre-test

Immediate post-test

Delayed post-test

Affect survey (α = 0.89 for Study 1, α = 0.86 for Study 2)

(+) Participants learned more vocabulary words through gaming (Study 1: 22.44 ± 5.70; Study 2: 25.73 ± 13.4) than through traditional instructions (Study 2: 15.82 ± 4.83);

there was no loss in vocabulary after five weeks as well as better retention of vocabulary through gaming (Study 1: 22.33 ± 6.08; Study 2: 26.55 ± 13.45) compared to traditional instructions (Study 2: 12.82 ± 5.08). No gender effect was found in a game pre-, post-, and delayed vocabulary tests results

(−) Difficult game language; female participants enjoyed gaming less than male.

Hitosugi et al. (2014)

Ausflug Nach Munchen

German

Vocabulary

15 (16+)

Mixed-Method:

Experimental

Intervention: N/A

Homework exercises

Essay

Self-report (Liker scale)

Post-test

Debriefing interview

(+) Participants in a game-based instruction group outperformed participants in a reading-based instruction group in vocabulary retention and usage of topic-specific vocabulary in the assessment essay; gaming group exerted more mental effort and reported lower levels of difficulty with the assessments.

(−) Scaffolding support required; participants from a text-based group expressed higher level of satisfaction and confidence with the instructions than participants from a gaming group

Neville et al. (2009)

MMORPG

Nori School

English

Listening

Reading

Writing

Speaking

220 (11-13)

Qualitative: Quasi-experimental

Intervention:

40-minute sessions twice a week for two months

Pre-test (a = 0.85)

Post-test Motivation test (a = 0.89)

Self-directed learning skill test (a = 0.93)

Computer use ability test (a = 0.87)

Game skill test (a = 0.90) Survey

(+) Treatment group outperformed the control group in the listening post-test (20.09 ± 5.27 and 17.71 ± 6.44, respectively), reading (7.06 ± 2.83 and 6.00 ± 3.20), writing (8.02 ± 2.62 compared to 6.82 ± 3.12).

(−) No statistically significant difference between experimental and control groups in speaking (12.36 ± 3.37 compared to 11.61 ± 3.38).

Suh et al. (2010)