Analytical categories | Cognitive | Performative | Normative |
Meaning | Understanding, mental models of teacher and students regarding how they think about teaching and learning | Doing, what students (and teacher) do in a teaching session | Assessment, reflective evaluation, on good and bad teaching and learning |
Gamification in practice | Gamification can be used in education to surprise and disrupt students, which in turn may open up their mental models about teaching and learning | Gamification can be used in education to develop new forms of practices of teaching and learning | Students that enjoy teaching session may also stay motivated and engaged throughout |