Advanced Technology | Generic Application Scenario | Addressed deficit | Addressed human functioning areas | Risk Identification and Support | ||||||
Communication | Social | Imagination of others mind | Executive function | Social | Academic | Adaptive | Motor and play | |||
Virtual Reality | Social Cognition Training aimed to improve social skills among end user [23] |
| ● | ● | ● | ● | ○ | |||
IOT and were able technologies | Deploying smart a small objects offring an assistive role for autistics mainly kids. Such as Ambient Assisted Living (AAL), which supports children with autism in their daily life by allowing a safer and more dependent daily routine [22] , | ● | ● | |||||||
Social media/ network | Promoting the social interaction throughout increasing the accessibility of social media platforms, for exemple chat rooms, instant messaging, and social networks. [10] [11] . | ● | ● | ○ | ||||||
Augmented Reality | Mainly used for teaching important social capacities allowing a better understanding of the facial languages and emotions of others during communication [31] | ● | ● | ○ | ||||||
Video self- modeling (VSM) | In intended mainly to teach autistics kids. It allows an individual to learn an action or a skill by looking at the video of that model which indicate that skill. [13] [14] | ● | ◎ | ● | ● | ◎ | ● | ● | ||
Mobile technology | Mobile are mainly deployed as assessment tools for initial diagnosis of autism, and continuous observation throughout a patient’s therapeutic intervention. | ○ | ||||||||
Augmentative, Adaptive and Assistive technologies Robotics Motor-Sensory Aids Medical devices Wearable technology | Mainly used to maintain, arise or improve the functional know-hows of autistics and in general individual with neural disabilities, such as theory of mind training [17] [18] [19] | ● | ◎ | ● | ● | ● | ◎ |