1

exp accidental falls/or exp amputees/

2

(“hip replacement*” or “knee replacement*” or “joint replacement*”).tw.

3

(“older adult*” or “older person*” or “older people*” or elder* or senior* or geriatric*).tw.

4

exp “aged, 80 and over”/or exp aged/or exp aging/or exp geriatrics/

5

(fall* or amput*).tw.

6

exp brain injuries/or exp stroke/or exp Parkinson Disease/or exp nervous system diseases/or exp Multiple Sclerosis/or exp spinal cord injuries/

7

(“brain injur*” or stroke or “cerebrovascular accident” or “Parkinson Disease” or “multiple sclerosis” or “spinal cord injur*” or “guillain barre syndrome”).tw.

8

(“neurological disorder*” or “neurological disease*” or “neurological impairment*” or “neurologic disorder*” or “neurologic disease*” or “nervous system disease*” or “nervous system disorder*”).tw

9

1 or 2 or 3 or 4 or 5 or 6 or 7 or 8

10

(“activity monitor*” or “activity tracker*” or pedometer* or acceleromet* or Fitbit or Garmin).tw.

11

exp Video Games/or (videogam* or “video-gam*”).tw.

12

(“computer gam*” or exergam* or “exer?gam*”).tw.

13

(“virtual reality” or “virtual environment*”).tw.

14

(biofeedback or “feedback device*” or “pressure sensor*”).tw.

15

exp self-help device/or “self-help device*”.tw.

16

(“assistive device*” or “assistive technology”).tw.

17

exp robotics/or robotic*.tw.

18

exp Computers, Handheld/or exp Software/or exp Cell Phone/

19

(“cellular phone*” or “cell phone*” or “mobile phone*” or smartphone* or iphone*).tw.

20

(“mobile device*” or “handheld device*” or “handheld computer*” or “tablet computer*” or ipad*).tw.

21

exp mobile applications/or (“mobile app*” or “tablet app*” or “phone app*”).tw.

22

(Nintendo or Wii* or Kinect or Xbox or Playstation or Humac).tw.

23

exp Monitoring, Ambulatory/or “ambulatory monitor*”.tw.

24

(app or apps).tw.

25

10 or 11 or 12 or 13 or 14 or 15 or 16 or 17 or 18 or 19 or 20 or 21 or 22 or 23 or 24

26

exp motor activity/or exp exercise/or exp exercise tolerance/or exp physical endurance/or exp physical fitness/

27

(“physical activity” or “exercise” or “physical endurance” or “physical fitness”).tw.

28

(“balance” or “motor skills” or “coordination” or “motor function” or “muscle strength” or “range of motion” or “range of movement”).tw.

29

exp postural balance/or exp motor skills/or exp muscle strength/or exp “range of motion, articular”/

30

(“bed mobility” or sit* or “sit to stand” or stand* or transfer*).tw.

31

(“functional reach” or grasp* or reach*).tw.

32

exp walking/or exp gait/or exp hemiplegia/

33

(mobili* or walk* or gait or “stair climb*” or “stair walk*” or hemiplegi*).tw.

34

(“motor learning” or “motor re?learning” or “motor training” or “task specific”).tw.

35

exp Physical Therapy Modalities/or exp Occupational Therapy/

36

exp exercise movement techniques/or exp exercise therapy/

37

exp Recreation Therapy/or exp Therapy, Computer-Assisted/

38

exp Rehabilitation/

39

(“physical therap*” or physiotherap* or “occupational therap*” or “exercise therap*” or “exercise physiolog*” or “recreation therap*” or “computer assisted therap*” or rehabilit*).tw.

40

26 or 27 or 28 or 29 or 30 or 31 or 32 or 33 or 34 or 35 or 36 or 37 or 38 or 39

41

(experience* or perception* or perspective* or attitude* or preference* or belief* or feeling*).tw.

42

(feasibility or barrier* or facilitat* or usability or suitability or learn* or practis*).tw.

43

(accept* or adopt* or implement* or adher* or motivat* or engage* or satisfaction).tw.

44

41 or 42 or 43

45

9 and 25 and 40 and 44

46

limit 45 to humans