1 | exp accidental falls/or exp amputees/ |
2 | (“hip replacement*” or “knee replacement*” or “joint replacement*”).tw. |
3 | (“older adult*” or “older person*” or “older people*” or elder* or senior* or geriatric*).tw. |
4 | exp “aged, 80 and over”/or exp aged/or exp aging/or exp geriatrics/ |
5 | (fall* or amput*).tw. |
6 | exp brain injuries/or exp stroke/or exp Parkinson Disease/or exp nervous system diseases/or exp Multiple Sclerosis/or exp spinal cord injuries/ |
7 | (“brain injur*” or stroke or “cerebrovascular accident” or “Parkinson Disease” or “multiple sclerosis” or “spinal cord injur*” or “guillain barre syndrome”).tw. |
8 | (“neurological disorder*” or “neurological disease*” or “neurological impairment*” or “neurologic disorder*” or “neurologic disease*” or “nervous system disease*” or “nervous system disorder*”).tw |
9 | 1 or 2 or 3 or 4 or 5 or 6 or 7 or 8 |
10 | (“activity monitor*” or “activity tracker*” or pedometer* or acceleromet* or Fitbit or Garmin).tw. |
11 | exp Video Games/or (videogam* or “video-gam*”).tw. |
12 | (“computer gam*” or exergam* or “exer?gam*”).tw. |
13 | (“virtual reality” or “virtual environment*”).tw. |
14 | (biofeedback or “feedback device*” or “pressure sensor*”).tw. |
15 | exp self-help device/or “self-help device*”.tw. |
16 | (“assistive device*” or “assistive technology”).tw. |
17 | exp robotics/or robotic*.tw. |
18 | exp Computers, Handheld/or exp Software/or exp Cell Phone/ |
19 | (“cellular phone*” or “cell phone*” or “mobile phone*” or smartphone* or iphone*).tw. |
20 | (“mobile device*” or “handheld device*” or “handheld computer*” or “tablet computer*” or ipad*).tw. |
21 | exp mobile applications/or (“mobile app*” or “tablet app*” or “phone app*”).tw. |
22 | (Nintendo or Wii* or Kinect or Xbox or Playstation or Humac).tw. |
23 | exp Monitoring, Ambulatory/or “ambulatory monitor*”.tw. |
24 | (app or apps).tw. |
25 | 10 or 11 or 12 or 13 or 14 or 15 or 16 or 17 or 18 or 19 or 20 or 21 or 22 or 23 or 24 |
26 | exp motor activity/or exp exercise/or exp exercise tolerance/or exp physical endurance/or exp physical fitness/ |
27 | (“physical activity” or “exercise” or “physical endurance” or “physical fitness”).tw. |
28 | (“balance” or “motor skills” or “coordination” or “motor function” or “muscle strength” or “range of motion” or “range of movement”).tw. |
29 | exp postural balance/or exp motor skills/or exp muscle strength/or exp “range of motion, articular”/ |
30 | (“bed mobility” or sit* or “sit to stand” or stand* or transfer*).tw. |
31 | (“functional reach” or grasp* or reach*).tw. |
32 | exp walking/or exp gait/or exp hemiplegia/ |
33 | (mobili* or walk* or gait or “stair climb*” or “stair walk*” or hemiplegi*).tw. |
34 | (“motor learning” or “motor re?learning” or “motor training” or “task specific”).tw. |
35 | exp Physical Therapy Modalities/or exp Occupational Therapy/ |
36 | exp exercise movement techniques/or exp exercise therapy/ |
37 | exp Recreation Therapy/or exp Therapy, Computer-Assisted/ |
38 | exp Rehabilitation/ |
39 | (“physical therap*” or physiotherap* or “occupational therap*” or “exercise therap*” or “exercise physiolog*” or “recreation therap*” or “computer assisted therap*” or rehabilit*).tw. |
40 | 26 or 27 or 28 or 29 or 30 or 31 or 32 or 33 or 34 or 35 or 36 or 37 or 38 or 39 |
41 | (experience* or perception* or perspective* or attitude* or preference* or belief* or feeling*).tw. |
42 | (feasibility or barrier* or facilitat* or usability or suitability or learn* or practis*).tw. |
43 | (accept* or adopt* or implement* or adher* or motivat* or engage* or satisfaction).tw. |
44 | 41 or 42 or 43 |
45 | 9 and 25 and 40 and 44 |
46 | limit 45 to humans |