Learning Approach

Interactive Patterns

Description

Peer learning

Taking out

Learn to identify one or more correct answers. In this activity, the system will display the same question and choices of answers for all of the students. However, students are expected to answer the question by themselves. They are encouraged to compare and discuss their answers with their peers. Figure 2 presents the runtime aspect of the RimbaIlmu which is developed based on taking out pattern. This is the interactive pattern in which every user is assigned with a single mouse. In this interaction, each question will have 1 or more answers and students are expected to select all the correct answers.

Learn to identify one or more wrong answers. In this activity, the system will display with the same question and choices of answers for all of the students. However, students are expected to answer the question by themselves. They are encouraged to compare and discuss their answers with their peers. Figure 3 presents the runtime aspect of the RimbaIlmu based on the design of taking out pattern. This is the multi mice pattern in which every user is assigned with a single mouse. In this interaction, each question will have 1 or more incorrect answers and instead of selecting the correct answers, students are expected to select the incorrect answers.

Self learning

Self serving

Learn from multiple topics. In this activity, students are given three topics to choose from. They are able to choose the topic of their choice to answer. Figure 4 presents the runtime aspect of the self serving pattern. This is the interactive pattern in which every user i assigned with their individual mouse. In this interaction, the students will choose at their convenience for their desired topic in which they will have to answer a number of questions to complete the exercise.

Turn taking

Learn to take turns. In this activity, turns are being assigned. They will each take turn to answer the questions.

Non-uniform

Learn from own set of questions and region. In this activity, every student is assigned with his own set of question. However, they are encouraged to help each other. Figure 5 presents the runtime aspect of the RimbaIlmu based on the design of non-uniform pattern. This is the interactive pattern in which every user is assigned with a single mouse. In this interaction, students will be given their own respective set of questions.

Timed

Learn to compete with time. In this activity, time limit is given. Students will have to compete against the time and answer as much question as possible. Figure 6 presents the runtime aspect of RimbaIlmu that is developed based on the timed pattern. This is the interactive pattern in which every user is assigned with a single mouse. In this interaction, the students are given a limited time to complete the activity. Activity will end when the time is up or all the students have finished the activity.

Collaborative learning

Intermediary

Learn to take different roles and responsibility. In this activity, students take turns to take the role of student and teacher. The student will have to answer the question and the teacher will have to assess the answer. Figure 7 presents the runtime of RimbaIlmu that is developed based on the intermediary pattern. This is the interactive pattern in which every user is assigned with a single mouse. In this interaction, the students will take turn to be the teacher and the students. The current student who holds the teacher role will have to assess other students’ answers by marking it as correct or wrong while other students will answer their questions in their respective region.

Merging

Learn to collaboratively merge the correct answers. In this activity, students will be given a question where they will have to collaboratively merge the alphabets to come up with the answer.

Feedback

Learn to correctly exchange of answers with peers. In this activity, students will be given different questions with their answer falls on other student’s region. They will have to identify where their answer is and request the player who has the answer to drag the answer to his answering pool.