Square root technique

4 bit

8 bit

16 bit

LUT (no. of slices)

Delay (ns)

Power (mw)

LUT (no. of slices)

Delay (ns)

Power (mw)

LUT (no. of slices)

Delay (ns)

Power (mw)

N-R method

17

3.56

2.78

36

10.03

4.63

252

33.13

5.32

Proposed method

16

3.47

2.56

34

7.47

3.15

103

27.43

3.96