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Problem

Description

1

Complex decision spaces

Most of the state-of-the-art computer games involve complex strategic (real-time strategy games) or believable behavior (interactive dramas). The two kinds of behaviors share the characteristic of obtaining huge decision spaces.

2

Authoring support

Hand crafted behaviors are ultimately software code in a complex programming language, at risk from human errors.

3

Unanticipated situations

It is certainly not feasible to prepare for all possible situations and player strategies which can came across during game play.

4

Knowledge engineering

Even assuming that strategies or behaviors are handcrafted, authoring these kinds of behavior sets in a game requires a huge human engineering effort.

5

Replay ability and variability

Player might get bored of seeing the same strategies and behaviors again and again.

6

Rhetorical objective

It is possible, that human engineered behaviors or strategies do not achieve the game objectives completely.