| Category | Key Points |
| Question Cards | · Ensure each card has a single question (i.e., no two-part questions). |
| · Revise “select all that apply” questions. | |
| · Not all questions are clear in what the player is being asked to answer. | |
| · Content to include: sexual assault, inappropriate behaviors, minor consent, and access to healthcare services. | |
| Instructions | · Always have the card-reader read the answers out loud once the player says their answer. |
| · Make sure instructions are written in a clear, step-by-step manner. | |
| · Some instructions are adaptable: make optional adaptations separate from the primary instructions to prevent confusion. | |
| · Include a way to “pass” if youth feel uncomfortable or triggered. | |
| · Include an informational/instructions card for the take-home activity with a sample script to help the youth get started. | |
| Content and Perceived Benefits | · Content was challenging, but within middle-school-age standards |
| · Participants learned content and skills for healthy behaviors | |
| Design | · Keep instructions separate from game board and materials so the game does not look overwhelming. |
| · Be consistent in colors and graphics used in all games. | |
| · Make game boards conducive to playing multiple times. | |
| Language | · Language was sometimes too technical/textbook-y. |
| · Need to include youth-friendly language/answers to be more relatable. | |
| · Ensure all questions are written at appropriate reading level. | |
| · Include notes about the importance of using medical terminology. | |
| Misc./Other | · Takes time to think and write answers; be considerate of time. |
| · Include resource sheet with definitions of key terms (particularly for communication skills). | |
| · Facilitators need to be prepared to step in and respond if youth reveal behaviors or information that require reporting or deviate from the games and content. |