Element | Explanation |
Feedback | Direct response to actions executed |
Transparency | Openness and clarity regarding data used |
Objectives | Structured, step-by-step tasks |
Storytelling | Stories to escalate motivating strands of action |
Points | Points as visible feedback momentum |
Levels | Progress index and controlling of degrees of difficulty |
Badges | Signalling status within system and community |
Onboarding | Direct entry without further explanation |
Contest | Competition between users as motivating components |
Collaboration | Addressing social needs trough working together as a community |
Time | Time and time pressure as feedback elements and motivating factors |
Repetition | Opportunities for repetition to stimulate learning |
Personalisation | User adaptation via elements of personalisation |
The unexpected | Unexpected effects through breaking the monotony |