Game

Media

Allowable range

Imperceptible range

Playing methods

Networked real-time game with haptic sense [5]

Haptic

1) From about ?45 ms to 45 ms (delay of one side (constant delay 1) is 0 ms)

2) From about ?25 ms to 25 ms (delay of one side is (constant delay 1) 20 ms)

3) From about ?10 ms to 10 ms (delay of one side (constant delay 1) is 40 ms)

1) From about ?40 ms to 40 ms (delay of one side (constant delay 1) is 0 ms)

2) From about ?20 ms to 20 ms (delay of one side (constant delay 1) is 20 ms)

3) From about ?5 ms to 5 ms (delay of one side (constant delay 1) is 40 ms)

Players eliminate targets

independently (without impeders)

Networked balloon bursting game with haptic sense [6]

1) Smaller than about 120 ms (constant delay 2 is 0 ms)

2) Smaller about 75 ms (constant delay 2 is 100 ms)

3) From about ?75 ms to 75 ms (constant delay 2 is 300 ms)

4) Larger than about ?120 ms (constant delay 2 is 500 ms)

1) Smaller than about 50 ms (constant delay 2 is 0 ms)

2) From about ?25 ms to 50 ms (constant delay 2 is 100 ms)

Players burst balloon independently (without impeders)

Networked fruit harvesting game with olfactory and haptic senses [8]

Olfactory

1) Smaller than about 680 ms (constant delay 2 is 0 ms)

2) Smaller than about 180 ms (constant delay 2 is 500 ms)

3) From about ?180 ms to 220 ms (constant delay 2 is 700 ms)

4) Larger than about ?180 ms (constant delay 2 is 1000 ms)

1) Smaller than about 600 ms (constant delay 2 is 0 ms)

2) Smaller than about 100 ms (constant delay 2 is 500 ms)

3)From about ?20 ms to 20 ms (constant delay 2 is 700 ms)

4) Larger than about 380 ms (constant delay 2 is 1000 ms)

Players judge fruits’ smell with impeders

Networked balloon bursting game with olfactory and haptic senses [17]

Olfactory and Haptic

1) Smaller than about 175 ms (constant delay 2 is 0 ms)

2) Smaller than about 150 ms (constant delay 2 is 100 ms)

3) Larger than about ?150 ms (constant delay 2 is 300 ms)

4) Larger than about ?200 ms (constant delay 2 is 500 ms)

1) Smaller than about 75 ms (constant delay 2 is 0 ms)

2) From about ? 75 ms to 25 ms (constant delay 2 is 100 ms)

3) From about ? 50 ms to 50 ms (constant delay 2 is 300 ms)

4) Larger than about ? 25 ms (constant delay 2 is 500 ms)

Players judge the smells included in burst balloons with impeders

Networked balloon bursting game with olfactory and haptic senses in this paper

1) Smaller than about 100 ms (constant delay 2 is 0 ms)

2) From about ?75 ms to 75 ms (constant delay 2 is 100 ms)

3) From about ?75 ms to 100 ms (constant delay 2 is 300 ms)

4) Larger than about ?200 ms (constant delay 2 is 500 ms)

1) Smaller than about 30 ms (constant delay 2 is 0 ms)

2) From about ?25 ms to 30 ms (constant delay 2 is 100 ms)

Players judge the smells included in burst balloons independently (without impeders)