Sl. | Advantages of Virtual Galleries | ||
Concept | Advantages | Source | |
1. | Edutainment (Education with Entertainment) | ・ Improved learning performance ・ Enhance usability and level of interactions ・ Revival of unreachable learning experiences ・ Stimulates involvements and the range of senses ・ Reconstruction and navigation of a ruined environment ・ Raise learner accessibility for disabled | (Sanchez et al., 2013) |
2. | Interactive Virtual Gallery | ・ Assist visitors of art galleries to examine virtual reality ・ Facilitate designers to exhibit their work ・ Enable designers for the modelling of a 3D Gallery | |
3. | Art Café | ・ Virtual learning environment ・ Rich resource and efficient tool ・ Peer feedback | |
4. | New Media Art | ・ Popularity of networking technologies and online virtual community among youth ・ Offer opportunities for art education, art creation, online exhibition and communication | |
5. | Advertisement of Personal Identity | ・ Constant availability of photographs to the permanent public by a professional ・ Social Capital in the Virtual Community ・ Advertisement of self-desires | |
6. | Web Based Student Art Galleries | ・ Ironic and a modern alternative to traditional art galleries ・ Overcoming physical constraints involved in art/design exhibitions ・ Wider outreach and visibility ・ Offer prospects to others to observe, admire and applaud work of student artists ・ Venue for Critique and Discussion ・ Confluence of Art and Technology ・ Integration platform for art program such as curricula, write-ups, assignments, resource and materials ・ Huge benefits from flexibility to greater accessibility | |
7. | Interactive Virtual 3D Gallery | ・ High Quality performance in terms of providing speed, graphics and frequency of texture mapping ・ Richer user interaction through mobile-based accelerometer sensor | |
8. | Technology in Art Classroom | ・ Promote technology use in art curricula ・ Solution to cultural limitations (especially for girls) in learning, sharing ideas and inspiration | |
9. | 3D Virtual Exhibition | ・ Virtual creation of physical three-dimensional exhibitions or museum ・ Facilitate visitors to explore virtual scenario closer to reality ・ Supports cultural diffusion ・ Reproducing destroyed ancient buildings based on textual description and images ・ Understanding the historical evolution of architectural artifacts ・ Simulating ancient environments ・ Enriching young learners’ educational attainments in a recreational manner | |
10. | Second Life | ・ Explore and discover ・ Sharing interests and desires through text or voice chat ・ Virtual self-representation or “Avatars” ・ Thousands of recreational events every day ・ Sharing individual artistic expressions with millions of users ・ Higher Social Connectivity with third party social media platforms such as Facebook, Twitter, YouTube, Flickr | |