Sl.

Advantages of Virtual Galleries

Concept

Advantages

Source

1.

Edutainment

(Education with Entertainment)

・ Improved learning performance

・ Enhance usability and level of interactions

・ Revival of unreachable learning experiences

・ Stimulates involvements and the range of senses

・ Reconstruction and navigation of a ruined environment

・ Raise learner accessibility for disabled

(Sanchez et al., 2013)

2.

Interactive Virtual Gallery

・ Assist visitors of art galleries to examine virtual reality

・ Facilitate designers to exhibit their work

・ Enable designers for the modelling of a 3D Gallery

(Ullrich & Zara, 2002)

3.

Art Café

・ Virtual learning environment

・ Rich resource and efficient tool

・ Peer feedback

(Lu, 2008)

4.

New Media Art

・ Popularity of networking technologies and online virtual community among youth

・ Offer opportunities for art education, art creation, online exhibition and communication

(Liao, 2008)

5.

Advertisement of Personal Identity

・ Constant availability of photographs to the permanent public by a professional

・ Social Capital in the Virtual Community

・ Advertisement of self-desires

(Zoneta, 2010)

6.

Web Based Student Art Galleries

・ Ironic and a modern alternative to traditional art galleries

・ Overcoming physical constraints involved in art/design exhibitions

・ Wider outreach and visibility

・ Offer prospects to others to observe, admire and applaud work of student artists

・ Venue for Critique and Discussion

・ Confluence of Art and Technology

・ Integration platform for art program such as curricula, write-ups, assignments, resource and materials

・ Huge benefits from flexibility to greater accessibility

(Burton, 2010)

7.

Interactive Virtual 3D Gallery

・ High Quality performance in terms of providing speed, graphics and frequency of texture mapping

・ Richer user interaction through mobile-based accelerometer sensor

(Sinthanayothin et al., 2012)

8.

Technology in Art Classroom

・ Promote technology use in art curricula

・ Solution to cultural limitations (especially for girls) in learning, sharing ideas and inspiration

(Alawad, 2013)

9.

3D Virtual Exhibition

・ Virtual creation of physical three-dimensional exhibitions or museum

・ Facilitate visitors to explore virtual scenario closer to reality

・ Supports cultural diffusion

・ Reproducing destroyed ancient buildings based on textual description and images

・ Understanding the historical evolution of architectural artifacts

・ Simulating ancient environments

・ Enriching young learners’ educational attainments in a recreational manner

(Carmo & Claudio, 2013)

10.

Second Life

・ Explore and discover

・ Sharing interests and desires through text or voice chat

・ Virtual self-representation or “Avatars”

・ Thousands of recreational events every day

・ Sharing individual artistic expressions with millions of users

・ Higher Social Connectivity with third party social media platforms such as Facebook, Twitter, YouTube, Flickr

(Second Life, 2015)